Task Report: plan08-09

Task Start End Duration Completed Dependencies Total Cost Assigned Planned Start Start Variance Constraint Start Planned End End Variance Constraint End
0) plan08-09 01/04/08 31/03/09 52w 1d 0%
1) PROPULSART PROJECT 01/04/08 31/03/09 52w 1d 0%
2) General 01/04/08 20/03/09 50w 4d 0%
2.1) Specification and Validation 01/04/08 14/04/08 2w 0% mike; zack {50% of 100%}
2.2) Distribution 20/02/09 13/03/09 3w 1d 0%
2.2.1) scripting 20/02/09 02/03/09 1w 2d 0% zack {50% of 100%}; mike 06/03/09
2.2.2) bundling 10/03/09 13/03/09 4d 0% mike; zack {50% of 100%}
2.3) Documentation 11/11/08 20/03/09 18w 4d 0%
2.3.1) installation guide 18/03/09 20/03/09 3d 0% zack {50% of 100%}; mike
2.3.2) user manual 04/03/09 09/03/09 4d 0% zack; mike
2.3.3) examples 11/11/08 23/02/09 15w 0%
2.3.3.1) FX tree 26/11/08 27/11/08 2d 0% 3.1 zack {50% of 100%}
2.3.3.2) Voice Hockey 19/01/09 20/01/09 2d 0% 3.2 zack {50% of 100%}
2.3.3.3) Playground 20/02/09 23/02/09 2d 0% 3.3 zack {50% of 100%}
3) Applications 20/10/08 19/02/09 17w 4d 0%
3.1) The FX Tree 20/10/08 25/11/08 5w 2d 0% mike {25% of 100%}; zack {50% of 100%}
3.2) Voice Hockey 08/12/08 16/01/09 6w 0% mike {50% of 100%}; zack {50% of 100%}
3.3) AR Playground 19/01/09 19/02/09 4w 4d 0% zack {50% of 100%}; mike
4) Research 14/04/08 08/07/08 12w 2d 0%
4.1) framework 14/04/08 19/06/08 9w 4d 0%
4.1.1) data formats 14/04/08 22/04/08 1w 2d 0% zack {25% of 100%}; mike {50% of 100%}
4.1.2) Client Protocol / API 23/04/08 12/05/08 2w 4d 0% 4.1.1 zack {25% of 100%}; mike {50% of 100%}
4.1.3) Media:: On Filesystem 13/05/08 21/05/08 1w 2d 0% 4.1.2 zack {25% of 100%}; mike {50% of 100%}
4.1.4) Media :: Library Database 14/05/08 19/06/08 5w 2d 0% mike {50% of 100%}; zack {25% of 100%}
4.2) tracking 14/04/08 08/07/08 12w 2d 0%
4.2.1) Wii 14/04/08 01/05/08 2w 4d 0% zack {25% of 100%}; mike {50% of 100%}
4.2.2) Camera tracking 01/05/08 14/05/08 2w 0% zack {25% of 100%}; mike {50% of 100%}
4.2.3) Ubisense Adaptation 01/07/08 08/07/08 1w 1d 0% zack {25% of 100%}; mike {50% of 100%}
4.2.4) Sparkfun orientation 19/05/08 26/05/08 1w 1d 0% zack {25% of 100%}; mike {50% of 100%}
5) Development 28/05/08 16/01/09 33w 3d 0%
5.1) OSG Server 28/05/08 09/12/08 28w 0%
5.1.1) Node Structure 28/05/08 03/10/08 18w 3d 0%
5.1.1.1) Basic 28/05/08 10/06/08 2w 0% mike; zack {10% of 100%}
5.1.1.2) Audio 11/06/08 17/06/08 1w 0% 5.1.1.1 mike; zack {10% of 100%}
5.1.1.3) Interaction 18/06/08 07/07/08 2w 4d 0% 5.1.1.2 mike; zack {10% of 100%}
5.1.1.4) Video 16/09/08 03/10/08 2w 4d 0% 5.1.3.2 mike; zack {10% of 100%}
5.1.2) INPUT 08/07/08 14/07/08 1w 0% 4.1.4, 5.1.1.3 mike; zack {10% of 100%}
5.1.3) Ouput 09/07/08 11/11/08 18w 0%
5.1.3.1) Broadcast 15/07/08 21/07/08 1w 0% 5.1.2 mike; zack {10% of 100%}
5.1.3.2) Subscriptions 20/08/08 15/09/08 3w 4d 0% 5.1.4.2 mike; zack {10% of 100%}
5.1.3.3) Multicast Layer 29/10/08 11/11/08 2w 0% 5.1.6 mike; zack {10% of 100%}
5.1.4) Constraints 05/08/08 19/08/08 2w 1d 0%
5.1.4.1) Range-based 05/08/08 08/08/08 4d 0% 5.1.5 zack {50% of 100%}; mike
5.1.4.2) Parent-based 11/08/08 19/08/08 1w 2d 0% 5.1.4.1 zack {50% of 100%}; mike
5.1.5) Saving / Loading 29/07/08 04/08/08 1w 0% 5.2.2 mike; zack {10% of 100%}
5.1.6) Initial Conditions Feature 15/10/08 28/10/08 2w 0% 5.2.4 mike; zack {10% of 100%}
5.1.7) Dynamics Engine 12/11/08 09/12/08 4w 0% 5.1.3.3 zack {50% of 100%}; mike {25% of 100%}
5.1.8) Exclusion Mechanism 30/05/08 26/06/08 4w 0%
5.2) Renderers 24/06/08 06/01/09 28w 1d 0%
5.2.1) Audio 24/06/08 04/08/08 6w 0% zack {50% of 100%}
5.2.2) Graphics (planar) 22/07/08 28/07/08 1w 0% 5.1.3.1 mike; zack {10% of 100%}
5.2.3) Graphics (stereo) 05/01/09 06/01/09 2d 0% 5.1.7 mike; zack {50% of 100%}
5.2.4) Control Renderer (MapApp) 06/10/08 14/10/08 1w 2d 0% 5.1.1.4 mike; zack {50% of 100%}
5.2.5) Haptics Renderer 25/06/08 08/07/08 2w 0%
5.3) Control and sensing devices / services 18/09/08 16/01/09 17w 2d 0% 4.2
5.3.1) Generic HID 24/09/08 24/09/08 1d 0% mike; zack {50% of 100%}
5.3.2) Intersense IC3 25/09/08 26/09/08 2d 0% 5.3.1 mike {50% of 100%}; zack {50% of 100%}
5.3.3) Nintendo Wii 22/10/08 06/11/08 2w 2d 0%
5.3.3.1) Basic 22/10/08 27/10/08 4d 0% 5.3.2 mike {10% of 100%}; zack {50% of 100%}
5.3.3.2) Picker 28/10/08 31/10/08 4d 0% 5.3.3.1 mike {10% of 100%}; zack {50% of 100%}
5.3.3.3) Tracker 03/11/08 06/11/08 4d 0% 5.3.3.2 mike {10% of 100%}; zack {50% of 100%}
5.3.4) Sparkfun 6dof IMU 07/11/08 17/11/08 1w 2d 0% 5.3.3.3 mike {10% of 100%}; zack {50% of 100%}
5.3.5) Ubisense 18/11/08 28/11/08 1w 4d 0% 5.3.4 mike {10% of 100%}; zack {50% of 100%}
5.3.6) Eyesweb 12/01/09 16/01/09 1w 0% mike {50% of 100%}; zack {50% of 100%}
5.3.7) OpenCV 01/12/08 05/12/08 1w 0% mike {50% of 100%}; zack {50% of 100%}
6) Misc. 06/05/08 13/05/08 1w 1d 0%
6.1) fabrication for Wii 06/05/08 13/05/08 1w 1d 0%
6.1.1) make led displays 06/05/08 13/05/08 1w 1d 0% zack {50% of 100%}
6.1.2) make calibration plane 06/05/08 07/05/08 2d 0% zack {50% of 100%}